Maxime LORIN

Game Designer

Introduction

Welcome to my porfolio !
I am a 20 years old french Game Design student, currently in my 3rd year, studying at BRASSART in Lille, France.

Currently actively looking for a Game Design internship for a minimum of 2 months starting in June, I am also open to collaborate on projects, so don't hesitate to reach out to me !

Games

Personal games & school team projects
(WIP, more is on the way !)

BUBBLES BLISS

GLOBAL GAME JAM 2025

Solo game that I made for the Global Game Jam 2025.

The theme given was "BUBBLES".

Journey to Colors

1ST YEAR 2D PLATFORMER

This is a solo game I have made for an exercise in June 2023.

It's a short platformer (~2-6min of playtime) where you control a cat that can meow to see silhouettes of deadly rats who blend in the background.

Magmageddon

FINAL 3RD YEAR PROJECT

A TPS where you can upgrade different parts of your armor while shooting deadly monsters.

We're developing this game throughout our third year in Game Design.

Tactical RPG

Prototype

TACTICAL RPG PROTOTYPE

This is a prototype of a tactical RPG, grid & turn-based combat.

I made it during my 2nd year, in early 2024.

This project greatly improved my understanding of ways to program with Unity.

Miscellaneous

Simulation spreadsheet

Producing a spreadsheet that shows the different components of a management game and allows to test balances.

Balancing spreadsheet in 2nd year

  • Applicating rules to a Microsoft Excel spreadsheet
  • Being able to simulate a simulation game on 120 seconds on it

Game Design - Concept

Creating a class concept & its skill tree from the game Diablo 2

Game Analysis exercise in 2nd year

  • Analyzing classes from Diablo 2
  • Creating a concept class & making a skill tree

Game Analysis exercise

Analyzing an old RPG & making an analysis document

Game Analysis exercise in 2nd year

  • Analyzing a RPG's combat mechanics
  • Making a One Page Design to present the identified mechanics

Playtest sessions hosting

Organizing playtesting sessions & presenting the gathered data

Playtest sessions in 2nd year

  • Hosting playtesting sessions with different profiles of players
  • Formatting the data from the sessions & presenting them to an audience

RGD & RLD exercise

Familiarization with Rational Game Design & Rational Level Design

Level Design exercise in 2nd year

  • Making a RGD table while creating new mechanics for the characters from a client's game, with the appropriate atomic parameters
  • Making a complete level with instructions from the client, using the mechanics from the RGD table

BUBBLES BLISS balancing spreadsheet

Making a spreadsheet to balance the GGJ game "BUBBLES BLISS"

Bubbles Bliss balancing spreadsheet

  • Reproducing the game's rules in Microsoft Excel
  • Modifying multipliers to balance the game

Contact me !

  • Tel

    +33 6 61 31 10 14

  • Mail

    maxime.lorin@brassart.fr

  • CV

    Click here to download my CV

  • LinkedIn

    Click here to check out my LinkedIn page.

  • itch.io

    Click here to check out my itch page