Prototype Tactical RPG
This prototype was mainly to improve myself in Unity.
I learned how to make a pathfinding system on a grid-based game, with an opponent that moves on his own based on the player’s position when it is his turn.
I also learned how to use particle systems; I decided to make the player a complete particle system instead of looking for a 3D model, which was a challenge at first. I also decided to make the Action Points a particle system instead of an image. I ended up being satisfied with the visual result and how it matches the atmosphere of the game.
PROJECT INSTRUCTIONS
Create a tactical turn-based grid combat system.
The final project must include the following features:
- A grid-based environment with its constraints.
- A cursor that follows the highlighted tiles.
- When clicking on the player, the tiles are highlighted to show possible movements, and the character moves to a selected tile when clicked.
- A turn system, even if the opponent(s) only moves without acting. Must include the Fisher-Yates algorithm.
- The ability to attack and kill an opponent.
- An Escape menu that allows quitting the game.