The Circle
VR Escape Game

To see screenshots & footage of the game, please go to the itch.io page by clicking on the button down below :

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I worked on this game as a Technical Game Designer & Sound Designer.

I worked on the puzzles concepts, programmed one of them, and added all of the sounds in-game.
More than a year later, I fixed bugs & polished the game a bit to publish it on itch.io & add it to my portfolio.

We had 2 weeks to deliver the game, during November 2023.
We were 2 Game Designers, 2 programmers, and 7 3D artists.

Click below to download the Game Design Document

Plan of the steps of every puzzles, used afterwards for the Level Design

EXERCISE CONSTRAINTS

The content should include the following elements:
- A room with a strong graphic theme. The room must offer a coherent environment for staging the various elements used in the puzzles.
- A central puzzle that serves as a common thread throughout the prototype. This puzzle must be a remarkable element of the environment. It must guide the player through the entire room, dividing the progression into 5 stages (4 sub-puzzles + 1 puzzle linked to the remarkable element).
- 4 puzzles must be staged in the environment and linked to the central puzzle. Each puzzle must have its own logic and allow the central element to progress, either by contributing a piece to its functioning, or by unlocking new interactions, for example.